RTDRivals Tournament Director Get early access
System status The control room is open Build 0.2.1 // Desktop

Built for Marvel Rivals communities

Run thewhole show.

Run your tournament from one screen instead of six tabs. Brackets, check-in, live match control, broadcast and results — on your desktop, beside the game.

Local-first

Your event keeps running.

Desktop-native

Built to sit beside the game.

TO-focused

No stat-tracker clutter.

The problem

Great tournaments are held together by too many tabs.

A bracket site, a Discord, a roster sheet, a stream doc, an incident file, and a folder of result screenshots. You become the thing keeping them in sync, and every hop between them is somewhere a mistake gets in.

BeforeBracket website
BeforeDiscord channels
BeforeRoster sheet
BeforeStream doc
BeforeIncident notes
BeforeResult screenshots

The toolkit

Eleven modules. One window.

Each one does a job you are already doing by hand. Nothing here is a dashboard for its own sake.

01

Tournament builder

Name, date, format and match length. Single elimination, double elimination or round robin — the choice drives the whole event.

02

Team + player manager

Rosters with starters and substitutes, captains, orgs and logos. Search finds a team by any player's gamertag.

03

Bracket engine

Byes handled automatically. Correct a result and every later round un-advances with it, because the bracket is recomputed rather than pushed forward.

04

Match control

Add a game per map won. The match closes itself at the right score and advances the winner.

05

Check-in Now online

Captains check themselves in from a private link — on your network, or from anywhere once you publish it.

06

Rules center

A versioned rulebook. Publishing a new version clears acceptances, because a rule that changed was not the one they agreed to.

07

Broadcast center

An OBS browser source with real transparency, a run of show, and caster notes.

08

Live scoreboard New

A public page for spectators showing fixtures, scores and the champion. No rosters, no names, no lobby codes.

09

AI caster notes New

Talking points drawn from what actually happened — records, earlier meetings, win streaks. Runs on your own API key, cents per event.

10

Results + awards

Standings, an event page, roster CSV, and certificates as a real PDF.

11

Event backups

Every change written atomically with a rolling backup. If the power goes, the event does not.

Built for

People who run the event, not watch it.

01

College programs

Campus leagues and invitationals where one person is director, referee and caster.

02

Community TOs

Weeklies and monthlies where setup time is the thing that kills you.

03

Online leagues

Teams in six different states. Captains check in from home over a published link.

04

LAN events

Gaming cafés, conventions and local events where reliability matters more than features.

Roadmap

What's done, what's next.

Shipped means shipped. Nothing on this page describes something you cannot use today.

01 Now

Running events

Builder, teams, matches, all three bracket formats, check-in on and off your network, rules, broadcast, the live spectator scoreboard, AI caster notes, results and the event library.

02 Next

Rules answers and dispute help

Ask your own rulebook a question and get the clause back. Incidents sorted by severity, with a flag when a ruling contradicts one you already made.

03 Later

Crew coordination

Volunteer schedules, referee assignments, permissions and sponsor assets — the parts of an event that involve other people.

Simple editions

Start small.

Buy it once. There is no subscription and no account — the software installs on your computer and the event lives there.

Community

FreeGet started
  • Up to 8 teams
  • Single-elimination brackets
  • Team check-in
  • Core match control
  • One active event
Start free
Most popular

Organizer

$149One time
  • Unlimited teams and events
  • All three bracket formats
  • Control room + broadcast
  • Online check-in and live scoreboard
  • Rules and incident tools
  • AI tools, on your own API key
  • Backups, exports and templates
Get launch pricing

League

Let's talkCustom
  • Multiple organizers
  • Shared player database
  • Seasons and recurring events
  • Volunteer scheduling
  • Priority onboarding
  • Organization-wide workspace
Contact us

AI features run on an Anthropic API key you supply and are billed to your account. A full event costs a few cents. RTD never charges you for it and never stores the key anywhere it can be exported.

Get early access

Your next tournament deserves a control room.

Tell me where to send the build. You will get the installer, the run-day checklist, and nothing else.