Tournament builder
Name, date, format and match length. Single elimination, double elimination or round robin — the choice drives the whole event.
Built for Marvel Rivals communities
Run your tournament from one screen instead of six tabs. Brackets, check-in, live match control, broadcast and results — on your desktop, beside the game.
Your event keeps running.
Built to sit beside the game.
No stat-tracker clutter.
The problem
A bracket site, a Discord, a roster sheet, a stream doc, an incident file, and a folder of result screenshots. You become the thing keeping them in sync, and every hop between them is somewhere a mistake gets in.
The toolkit
Each one does a job you are already doing by hand. Nothing here is a dashboard for its own sake.
Name, date, format and match length. Single elimination, double elimination or round robin — the choice drives the whole event.
Rosters with starters and substitutes, captains, orgs and logos. Search finds a team by any player's gamertag.
Byes handled automatically. Correct a result and every later round un-advances with it, because the bracket is recomputed rather than pushed forward.
Add a game per map won. The match closes itself at the right score and advances the winner.
Captains check themselves in from a private link — on your network, or from anywhere once you publish it.
A versioned rulebook. Publishing a new version clears acceptances, because a rule that changed was not the one they agreed to.
An OBS browser source with real transparency, a run of show, and caster notes.
A public page for spectators showing fixtures, scores and the champion. No rosters, no names, no lobby codes.
Talking points drawn from what actually happened — records, earlier meetings, win streaks. Runs on your own API key, cents per event.
Standings, an event page, roster CSV, and certificates as a real PDF.
Every change written atomically with a rolling backup. If the power goes, the event does not.
Built for
Campus leagues and invitationals where one person is director, referee and caster.
Weeklies and monthlies where setup time is the thing that kills you.
Teams in six different states. Captains check in from home over a published link.
Gaming cafés, conventions and local events where reliability matters more than features.
Roadmap
Shipped means shipped. Nothing on this page describes something you cannot use today.
Builder, teams, matches, all three bracket formats, check-in on and off your network, rules, broadcast, the live spectator scoreboard, AI caster notes, results and the event library.
Ask your own rulebook a question and get the clause back. Incidents sorted by severity, with a flag when a ruling contradicts one you already made.
Volunteer schedules, referee assignments, permissions and sponsor assets — the parts of an event that involve other people.
Simple editions
Buy it once. There is no subscription and no account — the software installs on your computer and the event lives there.
AI features run on an Anthropic API key you supply and are billed to your account. A full event costs a few cents. RTD never charges you for it and never stores the key anywhere it can be exported.
Get early access
Tell me where to send the build. You will get the installer, the run-day checklist, and nothing else.